If you have trees available, then you can create pearlash and make clear glass, which increases the base material value from ☼2 to ☼5, but requires more steps. A single tile of sand plus a source of fuel (wood, coal, or magma) suffices for a limitless supply of green glass. I'm assuming your embark has a source of sand somewhere. Since we're talking about a surface fort, the glassmaker would be the go-to choice. Thus, the most valuable labour in profit per time spent is the construction of large serrated discs at a weaponsmith or glassmaker. Large serrated discs have a base value of ☼126, and can be crafted in a single action. From it we'll learn that the base value for most things is around ☼10. If you're not above a little exploitation, take a look at the item value list and this dedicated wiki page. In order to do so, embark with a supply of food for a couple years (each dwarf consumes about 2 units of drink and 2 units of food per year), and set 2-4 1 of your starting dwarves the task to setup and run an export industry, with the remaining 3-5 building your fort. ![]() The target population for migration waves is correlated with your fort's value. In order to get more dwarves in your migration waves more quickly, you need to increase the value of your fort more quickly.
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